Hello Alejandro;
Thanks, makes perfect sense; or as much as it can for a non-programmer with weak math skills.= There's a reason I'm a biologist not a physicist!
Once I overlap things, it works like a charm and much MUCH better than my workaround.
Search found 20 matches
- Thu Jul 06, 2017 7:31 pm
- Forum: Resolved Issues
- Topic: Merge of Landmasses fail
- Replies: 13
- Views: 17112
- Tue Jul 04, 2017 11:23 am
- Forum: Resolved Issues
- Topic: Merge of Landmasses fail
- Replies: 13
- Views: 17112
Re: Merge of Landmasses fail
Sure, I've emailed the before and the after maps to make it easier to see. I have a work around and realize this is not necessarily an easy fix.
- Sun Jul 02, 2017 3:45 pm
- Forum: Resolved Issues
- Topic: Merge of Landmasses fail
- Replies: 13
- Views: 17112
Re: Merge of Landmasses fail
I, too, find merging landmasses doesn't work. I took a fairly small island and when I merged it to an even smaller island the resultant landmass remained two separate masses albeit the border wan completely contiguous right down to the complete overlap of the control points along the merger line and...
- Sun Jul 02, 2017 3:39 pm
- Forum: Resolved Issues
- Topic: Unknown Crash Error
- Replies: 7
- Views: 10402
Re: Unknown Crash Error
Well, I can certainly confirm the crash behavior. I find it most commonly happens when I am manipulating control points. If I move, add and removes too many points without saving the program crashes hard. Similarly, is I an trying to move landmasses round to line things up, the program will lock and...
- Sun Jan 03, 2016 4:33 pm
- Forum: Development Discussion
- Topic: Beta is release is out!
- Replies: 8
- Views: 10416
Re: Beta is release is out!
Well, I can't speak to video game save formats; I don't play video games. ;) So, I don't know about the save game format issues. I juast hadn't expected that the permanent storage format would be that likely to change. No problem in the long run. Any sort of conversion routine would certainly solve ...
- Sat Jan 02, 2016 10:51 pm
- Forum: Development Discussion
- Topic: Beta is release is out!
- Replies: 8
- Views: 10416
Re: Beta is release is out!
Well, yes, Beta is out and it is a New Year. But not exactly happy: all the work I have put into the maps I worked on in the alpha versions is now wasted time: the beta version will not open the map files. Not at all good as my time is rather precious to me and having put in many hours having to sta...
- Sat Jun 27, 2015 3:41 pm
- Forum: Development Discussion
- Topic: Immediate Rasterizing vs. Delayed Render
- Replies: 13
- Views: 16853
Re: Immediate Rasterizing vs. Delayed Render
A problem probably more related to trying to more or less follow a predetermined outline. We I to start the world maps again form scratch, I suspect the issue would go away. But I've so much already written about, drawn and shared, that not getting at least reasonable close is tough. Good luck with ...
- Fri Jun 26, 2015 9:25 pm
- Forum: Development Discussion
- Topic: Immediate Rasterizing vs. Delayed Render
- Replies: 13
- Views: 16853
Re: Immediate Rasterizing vs. Delayed Render
This discussion of the point/fractal density certainly explains my map issues: I know that the point count has to be quite high since I was trying to duplicate the outlines I had on the bitmap. It was in trying to manually remove points that the system kept crashing: probably to confused with overla...
- Sun Jun 14, 2015 8:43 pm
- Forum: Resolved Issues
- Topic: Removal of Path Points
- Replies: 1
- Views: 4187
Removal of Path Points
I am getting constant "Other World Mapper Has Stopped Working" messages when I try to delete Path Points. This make sit difficult to modify the outlines of land masses (and I would assume other features). Sometimes Windows will reload the program and sometimes not. I find that even with 232 GD of me...
- Sun Jun 14, 2015 8:12 am
- Forum: Feature Requests
- Topic: World Making
- Replies: 4
- Views: 6341
Re: World Making
Two requests: (1) I suspect that this is not a small feature request but it would certainly simplify working with paths: right no the remove path points require you to click on each point, it would be most convenient if you could select all the points in a region and delete then in mass. Among other...