Kyete,
Thanks for the update, things are looking good.
Casey
Search found 103 matches
- Mon Jun 29, 2015 12:03 pm
- Forum: Resolved Issues
- Topic: Saving Presets Crashes OWM Engine
- Replies: 2
- Views: 4903
- Sat Jun 27, 2015 9:32 pm
- Forum: Development Discussion
- Topic: Immediate Rasterizing vs. Delayed Render
- Replies: 13
- Views: 16847
Re: Immediate Rasterizing vs. Delayed Render
Thanks for the good wishes, I have about five different maps in the works at the moment. So many distractions lol.
Casey A.
Casey A.
- Sat Jun 27, 2015 8:44 pm
- Forum: Mapping
- Topic: OWM - She's Coming Along
- Replies: 7
- Views: 9936
OWM - She's Coming Along
Good Evening, Just a quick word from an Alpha tester who is quite satisfied with the progress the Three Minds Software team is making on the project. I have been working with OWM for about two months now and making notes to the developers about somethings that need tweaks and fixes. I just wanted to...
- Sat Jun 27, 2015 5:04 pm
- Forum: Resolved Issues
- Topic: Measurement Tool Does Not Use Map Scale Property Properly
- Replies: 1
- Views: 4246
Measurement Tool Does Not Use Map Scale Property Properly
Good Evening, I was sanity checking my maps, and I though I was going crazy until I started doing some testing. The measure tool uses the proper unit label but it only ever calculates the distance as 1 (unit) = 1px .. so in a large drawing that starts to scale rather weirdly. :mrgreen: In the image ...
- Sat Jun 27, 2015 12:52 pm
- Forum: Completed Feature Requests
- Topic: Tile Set Generation
- Replies: 2
- Views: 4738
Tile Set Generation
Good Afternoon Not sure how big or small this feature request might be but here goes! Filed Under: It would be nice to have... How feasible would it be to add an Export Dialog to add options for auto-splitting a larger map into tiles say 5" x 5" and auto-layout on to a a paper size? This would allow...
- Sat Jun 27, 2015 12:44 pm
- Forum: Resolved Issues
- Topic: Saving Presets Crashes OWM Engine
- Replies: 2
- Views: 4903
Saving Presets Crashes OWM Engine
Good Afternoon,
I noticed that setting tool presets crashes OWM. This is very repeatable, as in every time ..
I recorded a screen capture setting so you can see what I am doing, maybe it is something simple maybe not.
http://wisterian.net/dnd5e/owm/owm-0.7. ... -crash.mp4
Casey
I noticed that setting tool presets crashes OWM. This is very repeatable, as in every time ..
I recorded a screen capture setting so you can see what I am doing, maybe it is something simple maybe not.
http://wisterian.net/dnd5e/owm/owm-0.7. ... -crash.mp4
Casey
- Sat Jun 27, 2015 2:06 am
- Forum: Development Discussion
- Topic: Immediate Rasterizing vs. Delayed Render
- Replies: 13
- Views: 16847
Re: Immediate Rasterizing vs. Delayed Render
Lubrol,
Yeah, apparently we are very fond of vector points you and I. I had 150k in my outline of the U.S. before it started choking. Alejandro seems to think they have wrangled some of the performance bugs so 0.7.2 should be better at just about everything.
Casey
Yeah, apparently we are very fond of vector points you and I. I had 150k in my outline of the U.S. before it started choking. Alejandro seems to think they have wrangled some of the performance bugs so 0.7.2 should be better at just about everything.
Casey
- Wed Jun 24, 2015 9:38 am
- Forum: Development Discussion
- Topic: Immediate Rasterizing vs. Delayed Render
- Replies: 13
- Views: 16847
Re: Immediate Rasterizing vs. Delayed Render
Casey, 1) Another thing we noticed is that the continent is being created with a very high fractal factor yet having "click points"/control points very close to each other. The continent in your map has 150k points, many of which are virtual overlaps. Those points don't add to the shape but they ma...
- Fri Jun 05, 2015 11:29 am
- Forum: Feature Requests
- Topic: Relative Path Linking for Resource Files
- Replies: 1
- Views: 3890
Relative Path Linking for Resource Files
Would it not be easier if such materials were linked as relative paths to the project file. That would make sharing a project more simple. For Instance: The Background Image for the Canvas Instead of referencing: C"\users\cannis\documents\OtherWorldMapper\alpha\0.1.7\Revolution\images\resource-file....
- Fri Jun 05, 2015 11:26 am
- Forum: Development Discussion
- Topic: Immediate Rasterizing vs. Delayed Render
- Replies: 13
- Views: 16847
Re: Immediate Rasterizing vs. Delayed Render
Alejandro, I have tried the Preview: Outline mode and it didn't seem to do anything visually but i will try to see what improvements it makes in drawing later today. As you have requested i am going to link to a .zip copy of my OWM Revolution folder. There is a bitmap in the folder that you will nee...